Wednesday, April 20, 2016

The Andover Experience

Phillipian Board, 1897. Phillips Academy, Andover
In designing a hybrid course here at Andover, one of my goals is to make it an authentic "Andover experience" and not just a course (however great) with the Andover brand.

So what is the Andover Experience?

When I first arrived on campus I sat down with a variety of PA to ask them that, and the consistent response was that it's about the people.  There were some additional ideas offered (we'll get to that in a minute) but over and over again I heard a sentiment that I started generalizing as, "You form lifelong friendships with amazing people from around the world who aren't just like you."

I even got confirmation of that from a local landscaper I met who was saving money so his daughters could go to PA.  He went to high school in Lowell, and he described how all his friends were basically like him: born and bred in the Lowell area, still here and working here.  But one of his friends went to PA on scholarship, and his friends live all over the world and do interesting, diverse, sometimes incredible things.  He recognizes the importance of having peers with ambition, vision, and a range of backgrounds, experiences and values, and he wants that for his daughters.

So...how to do that in five weeks, only two of which are on campus?

One way bonds get formed is through facing challenges together, and relying on each other. Thus a core design principle in Seeing in Patterns, Thinking in Code is that students will rely on each other.  Often that will take the form of teamwork, but two of our recurring themes are Peer Feedback and Iteration.  That is, our work...whether individual or team-based...is never "done" after a single draft, but instead we improve our work over multiple drafts, and the way we improve it is by soliciting peer feedback.  The skill of giving and getting feedback is something we will explicitly scaffold and practice throughout the course.

Of course, while developing bonds with amazing people from around the world who aren't just like you is central to the Andover Experience, that by itself isn't uniquely Andover.

Another theme that has repeatedly appeared is that of Phillips Academy itself: literally the campus, the buildings, the facilities.  It is hard to imagine a true PA experience that didn't take place in and around 180 Main Street.  So another component to our 5-week experience is to get students to experience as much of the campus as possible.  They will be living in dorms, eating in commons, and using the athletic facilities, but we want to do more: we will be spending time in the Addison Gallery (speaking of 'uniquely Andover'), walking in the Sanctuary, using the new Makerspace, and otherwise exploring the nooks and crannies of PA.

In one of my conversations a PA community member said, "We'll know we've been successful if two years later the kids are still in touch with each other."  While it doesn't mean we will be unsuccessful if this doesn't happen, it is the outcome that has been guiding all our decisions for the course.

#d3BrokeAndMadeArt


One of my favorite technologies is a javascript library called d3, which stands for Data Drive Documents.  It was developed by Mike Bostock, who brought those amazing interactive data visualizations for the New York Times.  Here are two of my favorite examples:

(At least, I assume they are by Mike.  The NYT gives attributions for writing, for photographs, and for illustrations, but not for interactive graphics.  Go figure.)

The only problem with d3 is that it can be a little tricky to master, and complicated uses can easily go awry.  Turns out, though, that there's a hashtag for those misadventures: #d3brokeandmadeart.

It's fun to scroll through and see not only the strangely beautiful mistakes, but to get a sense of some of the cool things people are doing with d3.

Friday, April 15, 2016

Rethinking Teaching and Learning



Just before I heard the piece on NPR about Listening to Wikipedia I caught the tail of this story about Carl Wieman and his efforts to rethink the teaching of science.  He was always interested in science education (I worked with him on the Physics 2000 project in the late 90's) then after he won the Nobel Prize in Physics he leveraged his fame to really focus on science education.

The Minecraft Generation


The New York Times Magazine has a feature article, The Minecraft Generationabout the growth and influence the game Minecraft, and the cognitive skills it exercises.

The anecdote the story starts with, about an 11-year old boy named Jordan and the solution he found to a challenge he had created for himself exemplifies computational thinking.

Thursday, April 14, 2016

Listening to Wikipedia



I heard this on NPR yesterday and immediately checked out listen.hatnote.com.  It uses a live feed for Wikipedia edits, and turns them into sounds.  According to the site, "bells indicate additions and string plucks indicate subtractions. Pitch changes according to the size of the edit; the larger the edit, the deeper the note."

Not only is it hypnotic, but reading the titles of the entries that are being edited is fascinating.

Monday, April 11, 2016

William Hamilton, 1939-2016

I just read that a Phillips Academy alum, William Hamilton '58 passed away over the weekend.  He was a writer and illustrator who wrote cartoons for the New Yorker...surely one of the coolest jobs on the planet...for just over 50 years.

© Phillips Academy.

Cartoons are an underutilized educational resource.  I was thrilled to learn that Randall Munroe, creator of my favorite web comic, xkcd, has been participating in writing textbooks

Here's one of my all time favorite, if non-typical, of his strips.  It's a visualization of partisanship in the United State Congress since the founding of the country: 
https://xkcd.com/1127/
I'd love to get Mr. Munroe to come be a Tang Institute speaker.



Friday, April 8, 2016

Intersections



We learned about this fantastical creation, called Intersections, on a blog called Chookooloonks.  It's a little hard to see what's going on in the picture, but it's a cube made from six laser cut panels, with a light source inside.  The room itself is just a rectangle with white walls.

The creator is Anila Quayyum Agha, a Pakistani-American artist, who apparently was inspired by a visit to Alhambra in Spain.

Unfortunately for us, this installation is at Rice University in Texas.  A bit of a drive.

Imagine our delight when we learned that Intersections is currently in our own backyard, as a visiting exhibition at the Peabody-Essex Museum in Salem, MA.  And that it will be there during Seeing in Patterns, Thinking in Code.

We're planning to take the entire class on June 29th.